Town & Nation Starter Guide
Everything you need to found, run, and grow a town — and eventually a nation · mc.mvndicraft.net
1. Before You Start
Mvndicraft is set in the medieval period (476–1550 AD). Everything you build, name, and do should reflect that. Your town must correspond to a real historical settlement and be built in the architectural style of its region.
Before founding a town, ask yourself:
- Do you have enough funds to cover the founding cost and ongoing daily upkeep?
- Do you have a location in mind that corresponds to a real medieval settlement?
- Have you read the server rules — especially Sections 7 and 8?
⚠ Founding a throwaway town for siege purposes or abandoning a town shortly after founding it is against the rules.
To create a town it must be at least 272 blocks* (17 chunks) from an existing towns claim.
To join a nation, your town's homeblock must be within roughly 6000 blocks (~375 chunks) of the capital of the nation.
| Valid | Invalid |
|---|---|
| Paris, Toledo, Dubrovnik, Krakow, Antioch | NewYork, Gondor, CoolTown |
2. Founding a Town
2.1 — Requirements
| Requirement | Details |
|---|---|
| Founding cost | Use /towny prices to see the current cost |
| Location | Must correspond to a real historical settlement |
| Name | Must follow naming rules (Section 1.1) |
| Daily upkeep | Towns cost money every day — check /towny prices |
2.2 — Core Town Commands
| Command | Description |
|---|---|
/town new <name> | Found a new town at your current location |
/town set spawn | Set your town spawn. Must be accessible via siege weapons. |
/town set board <message> | Message players see when entering town |
/town set mayor <player> | Transfer mayorhood |
/town deposit <amount> | Deposit money into the town bank |
/town withdraw <amount> | Withdraw money from the bank |
/town delete | Permanently delete your town. Cannot be undone. |
2.3 — Managing Residents
| Command | Description |
|---|---|
/town add <player> | Invite a player to join your town |
/town kick <player> | Remove a resident |
/town rank add <player> <rank> | Give a resident a rank |
/town rank remove <player> <rank> | Remove a rank from a resident |
/town | View your own town info, bank balance, and residents |
/town <name> | View info about another town |
/res <player> | View a player's town membership info |
3. Claiming Land
Towns expand by claiming 16x16 block chunks. Claims must be sensible — no snake claiming, no blocking other towns, no claiming empty land you have no intention of building on.
3.1 — Claim Commands
| Command | Description |
|---|---|
/town claim | Claim the chunk you are currently standing in |
/town unclaim | Unclaim the chunk you are standing in |
/town unclaim all | Unclaim all chunks. Use with extreme caution. |
/towny map | Show a map of nearby chunks and their ownership |
/plot claim | Claim a specific plot within your town for personal use |
/plot set <type> | Set a plot type (shop, arena, embassy, etc.) |
💡 Tip: Use
/towny mapbefore claiming to see exactly what you're about to claim.
⚠ Snake claiming — thin lines of claims to reach resources or cut off other towns — is against the rules. Claims will be deleted.
⚠ Claiming land specifically to prevent another town from expanding is against the rules.
3.2 — Claim Limits
Your maximum claims scale with the number of residents in your town. More residents = more claims. Check /town to see your current limit and usage.
4. Town Settings & Permissions
4.1 — Permissions
| Command | Description |
|---|---|
/town set perm resident build on | Allow residents to build in town claims |
/town set perm outsider build off | Prevent outsiders from building |
/plot set perm <on/off> | Set permissions for a specific individual plot |
4.2 — Town Toggles
| Command | Description |
|---|---|
/town toggle open | Toggle whether anyone can join without an invite |
/town toggle public | Toggle whether non-residents can use your town spawn |
/town toggle explosion | Toggle explosion damage in your claims |
/town toggle fire | Toggle fire spread in your claims |
4.3 — Useful Info Commands
| Command | Description |
|---|---|
/towny prices | See all Towny costs — founding, upkeep, claims |
/towny time | See when the next Towny tax cycle runs |
/town here | See info about the town you're currently standing in |
4.4 — Town Levels
- town upkeep is
$5 * number of plots * upkeep multiplier
| Level | Mayor Title | Required Residents | Upkeep Multiplier |
|---|---|---|---|
| 1 | Spirit | 0 | ×1.0 |
| 2 | Hermit | 1 | ×1.0 |
| 3 | Elder | 2 | ×1.0 |
| 4 | Mayor | 5 | ×1.0 |
| 5 | Lord | 10 | ×1.1 |
| 6 | Count | 15 | ×1.2 |
| 7 | Magistrate | 20 | ×1.3 |
| 8 | Prefect | 25 | ×1.4 |
| 9 | Eparch | 30 | ×1.5 |
5. Upkeep & the Town Bank
Towns charge daily upkeep based on your number of claims. If the town bank runs dry, the town falls into ruin and is eventually deleted automatically.
5.1 — Keeping Your Town Alive
- Deposit money regularly —
/town deposit <amount> - Check
/townto see your balance and how many days of upkeep you can cover - Encourage residents to contribute — it's their town too
- Unclaim land you aren't using to reduce your daily cost
⚠ You may not deliberately drain your town bank during an occupation to force it into ruin. This is a T4 violation and the town will be returned to the occupying nation.
💡 Tip: Set up a chest shop to earn income passively from other players.
6. Nations
Nations are groups of towns operating under a shared banner. Joining a nation gives access to shared diplomacy, nation bonuses, and the ability to participate in larger wars.
6.1 — Joining a Nation
| Command | Description |
|---|---|
/nation list | See all nations on the server |
/nation <name> | View info about a specific nation |
Most nations require a direct invite from the leader rather than an open join. Contact the nation leader in-game or on Discord.
6.2 — Founding a Nation
You must already have a town. Check /towny prices — nations are expensive to found and maintain.
| Command | Description |
|---|---|
/nation new <name> | Found a nation with your town as the capital |
/nation set capital <town> | Change the nation capital |
/nation add <town> | Invite a town to join |
/nation remove <town> | Remove a town from your nation |
/nation deposit <amount> | Deposit into the nation bank |
/nation set king <player> | Transfer nation leadership |
/nation delete | Delete your nation. Towns become independent. |
⚠ Nation names must reflect a real or plausible alternate-history medieval nation. No modern states or fictional empires. See Rules Section 8.0.
6.3 — Diplomacy Commands
| Command | Description |
|---|---|
/nation ally add <nation> | Send or accept an ally request |
/nation ally remove <nation> | Remove an ally |
/nation enemy add <nation> | Declare a nation as an enemy |
/nation enemy remove <nation> | Remove enemy status |
💡 Tip: Alliances are public and affect how sieges treat your towns. Manage them deliberately.
6.4 — Nation Levels
- nation upkeep is
$1 * number of plots * upkeep multiplier
| Level | Nation Type | Required Towns | Town Block Bonus | Upkeep Multiplier | Max Offensive Sieges |
|---|---|---|---|---|---|
| 1 | Lordship | 0 | +10 | ×1.0 | 0 |
| 2 | Barony | 2 | +20 | ×1.5 | 1 |
| 3 | County | 5 | +30 | ×2.5 | 2 |
| 4 | Duchy | 10 | +60 | ×3.5 | 3 |
| 5 | Kingdom | 15 | +100 | ×4.0 | 3 |
| 6 | Empire | 20 | +140 | ×5.0 | 3 |
| 7 | Hegemony | 30 | +200 | ×8.0 | 3 |
7. Rules Quick Reference
| Rule | Summary | Tier |
|---|---|---|
| 7.0 | No snake claiming | T2 |
| 7.0.1 | Cannot claim to block another town from expanding | T2 |
| 7.1 | Cannot join a town to spawn-kill residents | T2 |
| 7.2 | Town name must be a real historical place (476–1550 AD) | T1 |
| 7.3 | Town must have a chunk over the historical location | T1 |
| 7.5 | No founding towns on Wednesdays during siege week | T2 |
| 7.5.1 | No alt towns used to bypass rules | T2 |
| 7.7 | Cannot drain town bank to avoid occupation | T4 |
| Siege Towns | Towns created as siege outposts are not allowed | T3–T4 |
| 8.0 | Nations must be historically plausible in 476–1550 AD | T3 |
| 8.0.1 | Nations that only existed outside the timeframe are not permitted | T3 |
| 8.2 | Cannot recreate the same nation in an unrealistically distant region | T3 |
8. Tips for New Mayors
- Build before you claim — establish your footprint first, then claim around it.
- Keep 2–3 weeks of upkeep in the bank at all times.
- Set your town spawn somewhere safe and accessible — it must be reachable via siege weapons.
- Set a welcome board with
/town set boardso new residents know basic info on arrival. - Talk to neighbouring towns early — diplomacy is core to this server.
- Join a nation sooner rather than later — the community and protection are worth it.
- When in doubt, open a ticket and ask before you build it.