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armour_and_weapon_quality

Quality

There are two things that decide the Quality of a weapon in MVDNI, Stars and Base Quality

Base Quality

Base Quality is a base stat on any Armour plate/Weapon head that is determined on three factors:

1. Tier of Blacksmithing Minigame

2. Speed of hitting the white circles

3. Accuracy of hitting the white circles

There are 4 different Base Qualities that will determine the stats of the piece of equipment it is created into. Each quality removes a certain amount off a weapon's Base Stat. Every weapon also has a Base Multiplier Starting from a value of 1. - Terrible Removes 50% - Poor Removes 30% - Fine Removes 30% - Good Removes 10% - Excellent Removes 0%

So for example, a Good quality Halberd (base damage of 11) will result in the Halberd only dealing 10 damage

Note: For swords, the multiplier depends on only the weapon, while for armour, the multiplier is averaged between all armour plates used to craft the piece of armour.

Stars

The amount of stars on a Armour Plate/Weapon head also contributes to the multiplier, and can be gained by choosing a higher difficulty in the blacksmithing minigame

The amount of stars is also displayed from a value of 1 at apprentice difficulty.

Each star increases the multiplier of a weapon by 10%, up to a maximum of 4 stars

So an Excellent quality Halberd with 4 stars would have a base stat of 11, and have a multiplier of 1.3, resulting in a 14 damage Halberd being created as a result.

armour_and_weapon_quality.txt · Last modified: 2025/03/22 17:21 by 62585298