Blacksmith
Important note: You need to have the blacksmith profession to do anything in this guide. You can select a profession by using the /mp command.
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XP Gain
There are a couple of ways to gain XP for the blacksmith profession:
- Smelting ores, specifically picking up smelted ingots from a furnace
- Hammering bloom, after picking it up from a bloomery
- Hammering items crafted from hot cast iron and hot steel
Skill Tree
The blacksmith profession contains several skills that unlock new equipment, siege weapons, and improvements to forged gear.
Full Skill Tree

Fletching

Craft advanced ranged weapons.
Lvl 1: Longbow & Bullets
Lvl 2: Crossbow & Bolts
Lvl 3: Siege Weapon Ammo
This skill unlocks advanced ranged weapon crafting and their ammunition.
Armor Smithing

Create stronger armor pieces.
Lvl 1: Chainmail
Lvl 2: Half Plate gear
Lvl 3: Steel gear
This skill unlocks progressively better armor types.
Backpacking

Allows carrying mixed stacks of items.
Lvl 1: Unlock bundle recipe.
This skill unlocks the bundle recipe for carrying more mixed items.
Weapon Smithing

Unlocks more advanced melee weapons.
Lvl 1: Short Spears
Lvl 2: Heavy Axes
Lvl 3: Pole Arms
This skill unlocks progressively stronger melee weapon types.
The Handgonne

Unlocks the first firearm.
Lvl 1: Handgonne recipe.
This skill gives access to the Handgonne recipe.
Warsmithing

Allows the crafting of siege weapons.
Lvl 1: Ballista
Lvl 2: Greek Fire
Lvl 3: Trebuchet
This skill unlocks siege weapon crafting.
Armor Quenching

Advanced quenching techniques for armor pieces.
Lvl 1–3: Increases armor defensive quality.
To upgrade armor through quenching:
- Make sure you have the Armor Quenching skill
- Fill a cauldron with water
- Right click the cauldron with the armor piece you want to quench
- This can be done more than once
Quenching armor gives bonus defense based on level:
- Level 1 = x1.1
- Level 2 = x1.2
- Level 3 = x1.3
You can quench any "hot" item held in tongs, such as ingots or armor pieces.
Durable Siegeworking

Reinforces siege weapons.
Lvl 1–3: +10% durability per level (max 30%).
This skill increases siege weapon durability by 10% per level, up to 30%.
Weapon Quenching

Advanced weapon quenching techniques.
Lvl 1–3: Increases weapon damage.
To upgrade weapons through quenching:
- Make sure you have the Weapon Quenching skill
- Fill a cauldron with water
- Right click the cauldron with the weapon or weapon part you want to quench
- This can be done more than once
Quenching weapons gives bonus damage based on level:
- Level 1 = x1.1
- Level 2 = x1.2
- Level 3 = x1.3
You can quench any "hot" item held in tongs, such as ingots or weapon heads.
Quality Steelworking

Master blacksmithing skill.
Lvl 1: Arquebus & Cannon recipe.
This skill unlocks the Arquebus and Cannon recipes.
Core Blacksmithing
Requirements
- 1 x Anvil (for hammering)
- 1 x Cauldron (for quenching)
- 1 x Smithing Table (for assembling weapons)
- 1 x Hammer
- Raw Iron
- Coal
Bloomery
Bloomery-specific requirements
- 2 x Hard Clay (for bloomery)
- 1 x Bellows
- 1 x Tongs
Guide
- Craft and place a bloomery by placing two hard clay blocks on top of each other and right clicking with a hammer
- Take raw iron, not ingots, and put it in the bloomery with coal or charcoal
- Once hot, take it out by right clicking with the tongs item
- Place the bloom on an anvil and start hitting it with a hammer
- Enable fire in your plot with
/plot toggle fire on - Make a fire with flint and steel, then throw the new hot ingots into the fire
- Pick up the ingots with tongs by right clicking
- With the tongs holding the hot steel or iron, right click the anvil
- In the GUI, select what item to craft
- Take a hammer and hit the circled points on the anvil to complete the smithing minigame
- Take out the crafted item with the tongs and place it in a cauldron of water
- Assemble the final item in a smithing table
- Smithing table recipes can be found in
/recipes
The highest grade is 4 stars, and the highest quality is Excellent.
Video guide:
Bloomery Temperatures
To change the chance of gaining either steel, slag, or cast iron, you need to set the temperature of your bloomery to one that maximises either slag, cast iron, or steel gain. The graph below shows the temperature to chance ratio, directly correlated to the temperature displayed above the bloomery when using the bellows.
- X axis: temperature set on bloomery
- Y axis: chance to gain item

Steel Wire
Video guide:
Smithing Table Bonus and Debuff
-
qualityis between 0 and 1, based on how well you complete the hammer minigame- quality > 0.95 = excellent
- quality > 0.85 = good
- quality > 0.7 = fine
- quality > 0.5 = poor
- otherwise = terrible
-
gradeis an integer between 0 and 3, based on difficulty- highest difficulty = grade 3 / 4 stars
- lowest difficulty = grade 0 / 1 star
The multiplier is calculated as:
$$ \text{multiplier} = \text{quality} \times (1 + \text{grade} \times 0.1) $$
A perfect hammer minigame with quality = 1 on highest difficulty with grade = 3 gives:
$$ 1 \times (1 + 3 \times 0.1) = 1 \times 1.3 = 1.3 $$
The number shown after the + is the bonus damage:
$$ \text{bonus} = (\text{baseDamage} \times \text{multiplier}) - \text{baseDamage} $$
or equivalently:
$$ \text{bonus} = \text{baseDamage} \times (\text{multiplier} - 1) $$
So with a perfect 1.3× multiplier you get +30% of base damage.
For armor, it takes the average of this calculation for each of the armor plates used to craft the armor.
Reworking
If you get a bad minigame result, you can throw the weapon head, blade, or armor plate back into a fire like an ingot, pick it up in your tongs, place it back on an anvil, and reattempt the minigame.
- First retry: -75% XP
- Second retry: -100% XP