Daily & Weekly Objectives
Daily and weekly objectives reward profession work, market trading, and bounty hunting with attribute XP. Missing tasks has no penalty; you simply miss their rewards.
Use /objectives, /objs, or /tasks, then choose the Daily or Weekly page. Hover over tasks for requirements. Rewards are automatic, so you do not need to claim them in the menu.
Daily rewards
The first two different tasks you complete each day give 25 attribute XP each, for up to 50 attribute XP per day. This is fixed attribute XP, separate from profession XP, and XP bonuses do not increase it.
| Task | Requirement |
|---|---|
| Profession work | Complete one daily-work equivalent in your selected professions. |
| Market trade | Buy or sell through a town market in a qualifying transaction. |
| Bounty | Claim a paid bounty on a target you have not already claimed for objectives this week. |
Repeating the same task gives no extra daily reward. Work and social activity can still advance your weeklies after you reach the daily reward cap.
Weekly rewards
Each completed weekly earns one third of a 10% attribute XP bonus for the following server week:
| Weekly | Complete any one requirement in its row |
|---|---|
| Work | Complete 5 daily-work equivalents. |
| Exchange | Trade with 3 different players, or complete 8 daily-work equivalents. |
| Contribution | Sell to 3 different buyers, claim 1 paid bounty on a distinct target, or complete 10 daily-work equivalents. |
One weekly earns about 3.33%, two earn about 6.67%, and all three earn 10%. The same work contributes to all three, so 10 work equivalents completes every weekly.
The bonus starts next week, even if you finish early. For example, completing all three during one week gives +10% attribute XP from the following Monday until the Monday after that. Complete them each week to maintain the full bonus. Rewards never extend beyond the following week or stack into a larger bonus.
The Weekly page shows your active bonus separately from the bonus earned for next week.
What counts
Profession work
Successful work in either of your selected professions contributes. Different activities require different amounts of work. For example, one equivalent takes 128 qualifying mining units, 16 smelted items, or 16 fishing catches. Partial work across activities combines, and XP modifiers do not make a task complete faster.
Hover over the work task for the activity requirements. A single batch counts for at most one equivalent: collecting 64 smelted items at once does not count as four equivalents.
Markets and bounties
- Market trades must cost at least 100 ducats, and both players must belong to different towns. Buying and selling both count.
- Only one trade between the same two players counts every 24 hours, including trades in the opposite direction. Weeklies count different partners or buyers, so repeat purchases from one person do not increase those counts.
- Listing or cancelling an item does not count. Sellers receive progress even if they are offline when the item sells.
- A bounty counts after a successful claim and payout. Each target counts once per week for objectives. The usual bounty contract and eligibility rules still apply.
Reset times
Dailies reset at midnight UTC. Weeklies reset on Monday at midnight UTC. The menus show the next reset times. Unfinished task progress resets at its respective boundary; a weekly XP bonus already earned lasts through its scheduled week.