Horses & Mounts
Golden carrots and apples are disabled. You can breed horses, donkeys and mules with a special hay bales instead (the horses must be tamed to breed). The horse hay bale is made of 8 wheat and 1 carrot cf /recipes.
Ice roads are banned in the rules.
You can create paths to increase mounts speed instead:
- Gravel increase horse, donkey and mule speed by 10% in wilderness & 20% in towns and roads.
- Suspicious gravel increase horse, donkey and mule speed by 30% in wilderness & 60% in towns and roads.
- Sand slow down horse, donkey and mule by 30% but increase camel speed by 20%.
- Suspicious sand make camels faster by 20% in wilderness & 40% in towns and roads.
Suspicious gravel & sand can be craft by adding stone & sandstone to gravel & sand respectively. Check blocks recipes ingame /recipes.
The road speed bonus will not work in combat.
Horse & Camel stats have been changed:
- Heal point: 15 to 30 without herdsman. Up to 40 with herdsman.
- Speed: 4.86 m/s to 14.57 m/s without herdsman. Up to 17 m/s with herdsman.
- Jump: 1.4 to 1.9 blocks high (A fence height)
Hitting other players or mobs with a horse does trample damage to the players or mobs if your riding fast enough.
Mount equip load
Horses and camels slow down as their passengers carry more equipment weight. Each mount has a carrying capacity of 100. The equipment weight of all passengers counts toward that capacity, including both riders on a camel.
| Combined passenger equipment weight | Mount movement speed |
|---|---|
| 0 to 25 | 100% |
| Over 25 to 50 | 70% |
| Over 50 to 100 | 50% |
| Over 100 | 10% |